Web/**Retrieve a material property with a specific key from the material. * * @param pMat Pointer to the input material. May not be {@code NULL} * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. * @param mPropOut Pointer to receive a pointer to a valid {@link AIMaterialProperty} structure or {@code NULL} if the key has not been … WebaiProcess_RemoveComponent = 0x10, // -----/** Generates normals for all faces of all meshes. * * This is ignored if normals are already there at the time this flag * is evaluated. Model importers try to load them from the source file, so * they're usually already there.
c# - Remove component from script - Stack Overflow
Web@brief Enumerates components of the aiScene and aiMesh data structures that can be excluded from the import using the #aiProcess_RemoveComponent step. See the documentation to #aiProcess_RemoveComponent for more details. Constructors aiComponent () Properties hashCode → int The hash code for this object. read-only … WebAssimp for Dart. Classes Aabb3 Defines a 3-dimensional axis-aligned bounding box between a min and a max position. aiComponent @brief Enumerates components of the aiScene and aiMesh data structures that can be excluded from the import using the #aiProcess_RemoveComponent step. raf shingles
How do I delete an occurrence from an assembly (vba)?
WebaiProcess_RemoveComponent Removes some parts of the data structure (animations, materials, light sources, cameras, textures, vertex components). The components to be removed are specified in a separate importer property, AI_CONFIG_PP_RVC_FLAGS . WebaiProcess_RemoveComponent Removes some parts of the data structure (animations, materials, light sources, cameras, textures, vertex components). The components to be removed are specified in a separate importer property, AI_CONFIG_PP_RVC_FLAGS. This is quite useful if you don't need all parts of the output structure. WebUse aiProcess_FlipWindingOrder to get CW data. x2 x1 x0 Outputted polygons can be literally everything: they're probably concave, self-intersecting or non-planar, although our built-in triangulation ( aiProcess_Triangulate postprocessing step) doesn't handle the two latter. The output UV coordinate system has its origin in the lower-left corner: raf sherburn in elmet